Chinh Do

Try/Catch Blocks Can Hurt Performance Significantly

26th February 2008

Try/Catch Blocks Can Hurt Performance Significantly

Over at Programmers Heaven.com, there’s an interesting article on the potential performance impact of try/catch blocks. The article concluded that the average cost of a try/catch block is essentially nothing (sorry there’s no author information on the post so I couldn’t tell who wrote it), and that .NET/C# programmers should not think twice about using try/catch blocks.

The author is right that a try/catch block has essentially zero cost. However, like most coding performance issues, exceptions and try/catch blocks do not have performance implications until they occur in some type of loop. Something like this will do the job:

Dictionary<int, int> numbers = new Dictionary<int, int>();
Stopwatch w = new Stopwatch();
w.Start();
int notFound = 0;
for (int i = 1; i <= 1000000; i++)
{
    try
    {
        int value = numbers[i];
    }
    catch (KeyNotFoundException)
    {
        notFound++;
    }
}

w.Stop();
Console.WriteLine(notFound);
Console.WriteLine("Elapsed: " + w.ElapsedMilliseconds + ".");

In the block of code above, I am trying to find the number of integers from 1 to 1,000,000 that are not in the numbers dictionary. One way to do it is to try to access the dictionary item by key. Since the Dictionary class will throw a KeyNotFoundException if the key is not found, that’s how I am going to know whether each value is in the dictionary or not.

Well, let’s just see how long that code takes to run. On my virtual PC it took … hold on a sec, it’s till running… still waiting… not quite there yet… finally: 101031 (101 seconds).

If you have any doubt, this is the type of try/catch block or exception handling they advice against. :-)

The above logic, when implemented correctly without using a try/catch block, took only 10 milliseconds. Yes, that’s not a typo: 10 milliseconds. Oh, only about 10,000 times faster.

Here’s the correct code:

Dictionary<int, int> numbers = new Dictionary<int, int>();

Stopwatch w = new Stopwatch();
w.Start();

int notFound = 0;
for (int i = 1; i <= 1000000; i++)
{
    if (! numbers.ContainsKey(i))
    {
        notFound++;
    }
}

w.Stop();
Console.WriteLine(notFound);
Console.WriteLine("Elapsed: " + w.ElapsedMilliseconds + ".");

So, do consider performance impact when using exceptions and try/catch blocks. Avoid using exception handling to implement normal program flow. Here are some links on exception handling best practices in .NET:

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posted in Dotnet/.NET - C#, Programming | 12 Comments